![]() ![]() ![]() I did find out I'm a Deadbeard main though. They're all touched with Plants vs Zombies charm, though, and I haven't found any character I really DON'T like using at all. With the absence of universal melee attacks, crouches and ultimates, and heroes just having overall more functionally simple kits, it looks like it doesn't take nearly as much to learn the hardest of Neighborville characters as opposed to, say, Team Fortress 2 or Overwatch's harder cast members. Some heroes are way too similar to heroes from other hero-based shooters for comfort, and some are pretty unique. ![]() Although I do wish there were more design elements and modes that accommodated people looking for a more distinctly competitive environment with higher investment and greater incentive to improve. Plants vs Zombies Battle for Neighborville was clearly designed with a middle skill-ceiling in mind, in consideration of a younger and more casual demographic. So, as of playing this game I have a lot to say. ![]()
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